﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace RPGGameLibrary
{
    public class GUICom
    {
       protected Map LocalMap;
        public virtual void Start(Map _map)
        {
            LocalMap = _map;
        }
        public virtual void Draw(GraphicsDeviceManager gra) { }
        public virtual void Update() { }
    }
}
